Renderworks00055.pngApplying a Texture to an Object 

To apply a texture to one or more objects:

1. Create or import a texture resource as described in Creating Textures.

2. Select the object(s) to texture. If more than one object is selected, the texture resource applies to all objects in the selection. Additional mapping parameters are available for multiple selected objects so the texture renders seamlessly.

3. On the Attributes palette, select any Fill Style other than None (otherwise the texture will not render).

4. Click the Render tab on the Object Info palette.

5. If the object has parts, specify the Overall texture to apply to the parts, or select an individual part and apply a texture. The selected texture applies to the entire object if it does not contain parts.

Select the desired Texture from either the default content or the current file’s content (see Resource Libraries), and then set the texture parameters, which apply only to the selected object(s).

The texture parameters and mapping can be edited in the Render tab of the Object Info palette.

The texture can also be applied to objects from the Resource Browser. Click the texture and drag it to the desired object, or select the desired object(s), and double-click on the texture to apply. Alternatively, select the object(s), right-click (Windows) or Ctrl-click (Mac) on the texture, and select Apply from the context menu. However, when a texture is applied in this way, mapping options cannot be accessed directly. Click on the Render tab of the Object Info palette to edit the texture mapping.

6. The texture is applied to the selected object(s).

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Direct Texture Mapping

Applying and Mapping Textures

 

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