Command |
Path |
Create Orbit Path |
Model > Create Animation |
The orbit animation path creates an animation that moves in a circular path around specific 3D objects or points, with cameras that point to the center of rotation. This animation command is typically used to create an orbit around a large object, such as a building model. See Creating a spin animation to create an animation around a smaller object, such as furniture or a machine part.
To create an orbit animation:
1. If you want to orbit specific objects rather than the center of the active layer plane or working plane, select the objects to set the center of rotation.
2. Select the command.
The Orbit Options dialog box opens.
Click to show/hide the parameters.
An Orthogonal Orbit type or Fly Freely type animation path is created on the active design layer. Keyframes are automatically placed around the path, and a triangular shape that indicates the camera view displays at the beginning of the path. See Editing animations to reshape the animation path, fine tune the camera’s views, and adjust the speed along the path.
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