Textures, and their associated surface hatches, can be added to roof objects, dormers, and gable ends, either with the Render tab of the Object Info palette, or through an assigned class.
Use the Roof map type to map textures to roofs. The texture is automatically rotated for each individual roof face in the roof object.
To apply a texture to a roof object by class:
1. Select Tools > Organization to open the Organization dialog box.
2. Select the Details view option, and then select the Classes tab.
3. Create a new class for roof objects (see Creating Classes).
4. With the new class selected, click Edit to open the Edit Class(es) dialog box.
5. Select any fill Style other than None (otherwise the texture will not render).
6. The texture properties of the class are set in the bottom section of the dialog box. Click the Roofs tab.
7. Assign a Top Texture, and if being used, a Dormer Texture from either the default content or the current file’s content (see Resource Libraries). Select Use Textures/Surface Hatches At Creation to apply the texture/surface hatch at creation.
8. Click OK to exit the Edit Class(es) dialog box. The class displays on the Classes tab of the Organization dialog box.
9. Click the blank area to the left of the Class Name to make the new class active.
10. Click OK to exit the Organization dialog box.
11. Create a roof with the Create Roof command (see Creating Roof Objects).
The roof is created with the specified texture for that class. Existing roofs can be assigned the texture through the Object Info palette. Select the part of the roof to texture from the Part list and then Class Texture from the texture list on the Render tab.
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